Posts Tagged wii

Mario Kart for Wii Review

Mario Kart Wii – Race For Your Life. Charlie… I Mean Mario

Oh, how the mighty has fallen. Instead of following up on the successes of Mario Kart Double Dash for the Gamecube and Mario Kart for the Nintendo OS. Nintendo has hammered the notion into our old-school skull that the next iteration of Mario Kart will be tailor-made for the Nintendo Wii’s target spectators: your grandmother, mother, and siblings. No two-guys-one-cart action, no innovation and tweaks needed; just good old fashioned racing and item—using,,, only neutered so much that it loses meaning as being a skill-based racing game that can be enjoyed by all.

Blue Shell-shocked
Let’s emphasize the positives first though. The new tracks are superb. Even if they recycled a lot of the maps from the previous games (do we really want to see Ghost Valley or the GSA Mario Kart tracts? Really?), the new ones stand out like gems because of the multiple paths and shortcuts laid out, in addition to how said maps have subtle changes as you go through laps. Coconut Mall and Grumble Volcano are good examples that highlight these key components.

The addition of bikes, even if it’s seemingly out-of-place, is handled well. The bikes themselves are light, turn way sharper than the karts, and can speed-boost on a straight path via popping a wheelie, while at the same time requiring much more practice than the stable body of the kart. Plus, if you shake the Wii Wheel or Wiimote while jumping off of a ramp, you can do tricks which give you a speed boost upon landing.

The online multiplayer mode is also great and accessible. While adding Friend Codes might instill confusion among many you can choose to play with strangers around the world via a few clicks of the Wiimote. Regardless, the online experience is completely smooth with nary a hitch before, during, and after a race.
The new additions aren’t all a bed of roses and sunshine like the game’s art style and music. The plastic Wii Wheel that comes mandatory with the game is Nintendo’s way of making everyone play equally bad against each other with the same horrendous control scheme, lt is nice for a novelty l5- minute spin, but it you want to actually win, the Nunchuk and Wiimote is the way to go.
“Mario Kart Wii feels a little too shallow for its own good, thus alienating players who rely on their skill rather than luck when playing Mario Kart games.”

Nintendo’s further reinforcing of their egalitarian ruleset is also apparent with the game’s default item appearance rate in both single player and multiplayer mode. Until you’ve tuned down the settings in custom games, you’ll be screwed more often than usual with the first-place-seeking Blue Shells and the new-and-not-welcomed-at-all P-Block which stuns everyone and takes away the item they’re holding. Every race feels even more like arbitrary luck than previous Mario Karts. No need for actual practice on how to drift properly and get sparks, people; anyone can just set it to Automatic (for auto-drifting), hold the accelerate button, and pray for the best. Read the rest of this entry »

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The Top-Selling Nintendo Wii Games of the Year (2009)

So we’ve seen the old year out and are busy welcoming the new year in; it’s time to take stock, to draw up the lists of who topped what charts for last year. If you are a fan of Nintendo Wii games, here’s a chart you might appreciate. Wii Play is a blockbuster by any standard, having sold in excess of two million pieces this year. It couldn’t be as great as it was the previous year, which was about 50% northward of that figure, but it still is showing remarkably lasting appeal. Its popularity is helped along some would say, probably by the free inclusion of an extra Wii controller. The Wii Sports Resort title , like the first Wii Sports, does best with tightly-packed tiny games; with the Motion Plus peripheral attachments, of course, the game had to sell in excess of 2 million.

The Wii Fit is a reason why parents around the world make an exception for this game console, over others like the PS3. The Wii Fit has sold more than 8 million copies worldwide in the two years it has been around. The concept is pretty impressive in its ability to get people actually exercising. How much fun it is to exercise in front of your screen, and watch the character within do exactly as you do, and often instruct you on the your technique? This certainly is one of the best concepts of all Nintendo Wii games around; for an idea that was widely ridiculed when it first came out, they certainly are doing well. Read the rest of this entry »

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